Gaming is a way to relief stress and not think about daily life. Lately, even gaming can’t keep me interested. But my mind is busy all day long with all kinds of stuff, so yesterday I gave mindmapping a try. A mindmap for what is needed to create a gameserver. A server that keeps track of the users, their progress, serves the game itself to the clients, etc. One thing a gameserver needs is a way to store all that data, so a proper database is needed. So I looked at several candidates and in the process I came across Redis. Maybe not the easiest backend database when you need graphing for social features, but absolutely the perfect toy to keep my mind occupied for some time.
Redis has enough client APIs, like most databases. Let’s see if we can use the C#/.Net API from within Unity. Touch/collect this item and increase a value in the Redis database: the XP of the user playing the game.
I will probably create nothing for real, but it’s nice to be not bored for some time.