{"id":1932,"date":"2021-02-17T18:29:33","date_gmt":"2021-02-17T17:29:33","guid":{"rendered":"http:\/\/www.switchbl8.nl\/blog\/?p=1932"},"modified":"2021-02-17T18:29:37","modified_gmt":"2021-02-17T17:29:37","slug":"unity-development","status":"publish","type":"post","link":"https:\/\/www.switchbl8.nl\/blog\/2021\/02\/unity-development\/","title":{"rendered":"Unity development"},"content":{"rendered":"\n<p>So, I started looking into Unity development. Thereby combining my development skills (which I have plenty, in total 30+ years of experience) and creating graphics. <\/p>\n\n\n\n<p>I created a simplified (understatement) version of Angry Birds by following <a href=\"https:\/\/www.youtube.com\/watch?v=Lu76c85LhGY\">this tutorial<\/a>. As an extra, I created a simple start screen. See me playing the game and actually sucking at it. But hey, I didn&#8217;t do any level optimization yet, so it is not as easy as it seems.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Furious Fowls!\" width=\"695\" height=\"391\" src=\"https:\/\/www.youtube.com\/embed\/-N11lo1dNC8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The monsters only die (for now) when I hit them, or when a crate falls straight on top of them, or at a maximum angle of 45 degrees.<\/p>\n\n\n\n<p>The game was created in a couple of hours. Almost everything is new, except of course the C# language.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I started looking into Unity development. Thereby combining my development skills (which I have plenty, in total 30+ years of experience) and creating graphics. I created a simplified (understatement) version of Angry Birds by following this tutorial. As an extra, I created a simple start screen. See me playing the game and actually sucking <a href='https:\/\/www.switchbl8.nl\/blog\/2021\/02\/unity-development\/' class='excerpt-more'>[&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[128,148,129,151],"class_list":["post-1932","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-c","tag-game-development","tag-gaming","tag-unity","category-1-id","post-seq-1","post-parity-odd","meta-position-corners","fix"],"_links":{"self":[{"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/posts\/1932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/comments?post=1932"}],"version-history":[{"count":1,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/posts\/1932\/revisions"}],"predecessor-version":[{"id":1933,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/posts\/1932\/revisions\/1933"}],"wp:attachment":[{"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/media?parent=1932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/categories?post=1932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.switchbl8.nl\/blog\/wp-json\/wp\/v2\/tags?post=1932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}